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Lighting only view. Geo is fairly simplistic.
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All assets used to create the scene.

Inspired by playing Watch Dogs, walking around the bay in Pawnee. So a bit of fan art, in a way.

All in all, a simple scene with very simple modeling to focus on what I love to develop: textures, lighting, and mood. But mostly textures.

UE4, 3DS Max, and some post in Photoshop.