Summary

An old soul working in 3D for about 2+ years now. I enjoy environment modeling, especially texturing and creating materials. My passion is creating artistic content for games. I love rocks.

Skills

  • Environment Modeling
  • Texturing
  • Digital Sculpting
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    ZBrush
    ZBrush
    Unreal Engine
    Unreal Engine
    Unity
    Unity
    Mudbox
    Mudbox
    Quixel Suite
    Quixel Suite
    Substance Designer
    Substance Designer
    Photoshop
    Photoshop
    Marvelous Designer
    Marvelous Designer

    Productions

    Experience

    3D Environment Artist

    Bungie Studios
    May 2015 - Present | Seattle, United States of America

    Environment Artist

    PING Golf
    June 2013 - April 2015 1 year 10 months | Phoenix, United States of America

    Pingology - Games

    • Building mobile friendly game levels in Unity for iOS phone and tablet platforms

    in a team-based environment

    • Creating 9 puzzle levels for use with 4 dierent game types

    • Model, texture, create collision, and animate +100 assets according to concepts

    • Creating effective static and dynamic lighting for both night and daytime settings

    • Creating custom, low footprint shader networks for special materials

    Driving Ranges

    • Building playable driving range for mobile platforms

    • Creating modular construction kits to meet multiple needs of course challenges

    • Creation of more than 20 assets including real-time versions of PING products