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Anthony Pitts
Anthony Pitts
Environment Artist | Bungie
Seattle, United States of America

Summary

An old soul working in 3D for about 2+ years now. I enjoy environment modeling, especially texturing and creating materials. My passion is creating artistic content for games. I love rocks.

Skills

Environment ModelingTexturingDigital Sculpting

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Mudbox
Mudbox
Quixel Suite
Quixel Suite
Substance Designer
Substance Designer
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer

Productions

  • Destiny
    • Video Game
      Destiny
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Bungie

Experience

  • 3D Environment Artist at Bungie Studios
    Seattle, United States of America
    May 2015 - Present

  • Environment Artist at PING Golf
    Phoenix, United States of America
    June 2013 - April 2015

    Pingology - Games

    • Building mobile friendly game levels in Unity for iOS phone and tablet platforms

    in a team-based environment

    • Creating 9 puzzle levels for use with 4 dierent game types

    • Model, texture, create collision, and animate +100 assets according to concepts

    • Creating effective static and dynamic lighting for both night and daytime settings

    • Creating custom, low footprint shader networks for special materials

    Driving Ranges

    • Building playable driving range for mobile platforms

    • Creating modular construction kits to meet multiple needs of course challenges

    • Creation of more than 20 assets including real-time versions of PING products