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Anthony Pitts
Anthony Pitts
Senior Environment Artist @ CD PROJEKT RED
Madison, United States

Summary

Experienced artist creating 3D. I enjoy environment modeling, texturing, and creating materials. My passion is creating content for games.

Skills

Environment ModelingTexturingDigital SculptingCompositionTerrainUnrealFeedbackCross-Discipline Collaboration3D ModelingPositivityLayoutArchitectural Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Houdini
Houdini
Blender
Blender
Marvelous Designer
Marvelous Designer
World Machine
World Machine
World Creator
World Creator
Substance 3D Painter
Substance 3D Painter
Gaea
Gaea

Productions

    • Video Game
      Unannounced Game
    • Year
      1960
    • Role
      Senior Environment Artist
    • Company
      Firewalk
    • Video Game
      Call of Duty - Warzone (Black Ops Cold War Season)
    • Year
      2021
    • Role
      Senior Environment Artist
    • Company
      Raven
    • Video Game
      Destiny 2: Beyond Light
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Bungie
    • Video Game
      Destiny 2: Shadowkeep
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Destiny 2
    • Year
      2017
    • Role
      Environment and Prop Artist
    • Company
      Bungie

Experience

  • Senior Environment Artist at Firewalk
    Bellevue, United States of America
    June 2021 - June 2022

    Responsible for managing level planning and art for a map in an upcoming unreleased title. Duties included art greybox, modular kit development, beautiful corner work, plus pipeline experimentation and feedback to provide help the team move from planning to production phase.

  • Senior Environment Artist at Raven
    Madison, United States of America
    August 2020 - March 2021

    Chiefly responsible for maintaining and optimizing spaces created for CoD: Warzone leading up to Black Ops Cold War release including material assignment optimization, LODs, world LODs. Some art work on various spaces across Warzone.

  • Senior Artist (World) at Bungie
    Seattle
    May 2015 - August 2020

    Created environment art across multiple spaces with a focus on beautiful and communicative visuals that enhance player experience. This involves greybox, layout with final art, asset creation for landmarks, hero props, shaders, and other per-space art not covered by our prop team.

    For work contributed per Destiny release, please see my portfolio! 🙂

  • Environment Artist at PING Golf
    Phoenix, United States of America
    June 2013 - April 2015

    Pingology - Games

    • Building mobile friendly game levels in Unity for iOS phone and tablet platforms

    in a team-based environment

    • Creating 9 puzzle levels for use with 4 dierent game types

    • Model, texture, create collision, and animate +100 assets according to concepts

    • Creating effective static and dynamic lighting for both night and daytime settings

    • Creating custom, low footprint shader networks for special materials

    Driving Ranges

    • Building playable driving range for mobile platforms

    • Creating modular construction kits to meet multiple needs of course challenges

    • Creation of more than 20 assets including real-time versions of PING products