Experienced artist creating 3D. I enjoy environment modeling, texturing, and creating materials. My passion is creating content for games.
Responsible for managing level planning and art for a map in an upcoming unreleased title. Duties included art greybox, modular kit development, beautiful corner work, plus pipeline experimentation and feedback to provide help the team move from planning to production phase.
Chiefly responsible for maintaining and optimizing spaces created for CoD: Warzone leading up to Black Ops Cold War release including material assignment optimization, LODs, world LODs. Some art work on various spaces across Warzone.
Created environment art across multiple spaces with a focus on beautiful and communicative visuals that enhance player experience. This involves greybox, layout with final art, asset creation for landmarks, hero props, shaders, and other per-space art not covered by our prop team.
For work contributed per Destiny release, please see my portfolio! 🙂
Pingology - Games
• Building mobile friendly game levels in Unity for iOS phone and tablet platforms
in a team-based environment
• Creating 9 puzzle levels for use with 4 dierent game types
• Model, texture, create collision, and animate +100 assets according to concepts
• Creating effective static and dynamic lighting for both night and daytime settings
• Creating custom, low footprint shader networks for special materials
Driving Ranges
• Building playable driving range for mobile platforms
• Creating modular construction kits to meet multiple needs of course challenges
• Creation of more than 20 assets including real-time versions of PING products