Website powered by

12 Procedural Max Rocks

Quick work in Max generating rock formations. 🙂

All are made with the same process: shape/primitive creation, array, VDB, displacement (Substance Designer and Megascans), polish.

Images are all viewport captures straight from Max.

Viewport capture 01 - Everything created with a procedural modifier stack (except the human)

Viewport capture 01 - Everything created with a procedural modifier stack (except the human)

Viewport capture 02 - other rock samples with some fun carving

Viewport capture 02 - other rock samples with some fun carving

Viewport capture 03 - workflow mixing a few displacement maps

Viewport capture 04 - workflow using array modifier