Website powered by

Destiny 2: Shadowkeep - Jade Rabbit

In addition to world art, I was responsible for making this little guy for Shadowkeep. This is a collectible based on the Jade Rabbit branding present throughout Destiny. This was pitched as a collectible by one of our designers and I worked over a brief period to create something fitting with her goals and the Destiny world. This was a great experience because everyone who saw it was instantly motivated to see it come together. In the end, we also turned it into a physical collectible: https://bungiestore.com/collections/whats-new/products/preorder-jade-rabbit-figure

Work: Concepted then sculpted entirely in Zbrush. Retopo'd in 3DS Max. Textured in Substance Painter. Adjustments and fixes in Photoshop. Additionally, work for fixing up distance based glow of the eyes in-game was handled by the talented Justin Hayward of our VFX team.

Low poly presentation rendered in Marmoset.

Low poly presentation rendered in Marmoset.

Initial Zbrush concept.

Initial Zbrush concept.

Combined render pass texture.

Combined render pass texture.

Texture map breakdown.

Texture map breakdown.