Personal project for self study. Rendered in Unreal 4.
Study topics include: blockout, composition, lighting, materials, and some FX (fog, rain, etc).
Blog post to follow.
Still shot 01
AO view
Still shot 02
Still shot 03
Select materials created in Substance Designer.
Select props. The uber trim is used for most of the metal in the scene and most of the props pictured (minus the corrugated metal).